At mid range, if you whiff a lariat, he can punish with a high fireball or a low fireball. Bait Blanka's slide which quick lariat and focus attack to absorb the slide, then dash and spd. He will utilize a combination of crouching roundhouse, crouching fierce (to stop your jump-ins), standing jab (to beat your lariat), standing fierce, and standing roundhouse to keep you away. Understanding what will beat it is key to winning this matchup. If you hold down the buttons and press forwards on the stick, Zangief will menacingly stomp forwards in this stance. Brain Buster Lift the opponent vertically and drop backwards. Fighting Essentials & Basic Mechanics – this page, scroll down! Knock down tools include: punch lariat, kick lariat, ex banishing flat, and crounching roundhouse (against his forward or down fierce) Mixing this up will make it hard for a good Dhalsim to time his footsie tools against you. Zangief is a character from the Street Fighter series. Sakura's crouching fierce beats a lot of your jumping normals, but if you space your moves correctly, you can either short jump and throw her (so her crouching fierce whiffs) or you can use jumping fierce from appropriate distances. SAGAT - MATCH VIDEOS - SUPER STREET FIGHTER 4. Dash at the appropriate time and spd. HK (from the air), LK (crouching), LK (crouching), cancel Ex Green Gloves. If the opponent blocks low, the first attack will hit but the follow ups will wiff and you can be punished. Her ultra combo becomes a lot easier to land once you are there because of the location as well as your size. EX version knocks down and is great in combos. The only time you really stop doing this is when Blanka gets ultra meter or if you are lower on the life scale than Blanka. Neutral jumping up fierce (headbutt) is a good counter to Ditactor's headstomp (if timed correctly). Game: Street Fighter 5. Ken has slower recovery on his fireball, so predict when he does a fireball and jump fierce as a way to get in or ex banish flat him for a knock down. View original. V-Skill: Iron Muscle (MP, MK Simultaneously) Zangief flexes and turns red – and in the process becomes invulnerable to a couple of attacks, similar to how Street Fighter IV’s focus attack worked. A Honda with no meter is a lot easier to get in on (because then his moves can trade with your air attacks). If the Ryu knows how to shoryuken crossups, apply short jumping (hold up then upforward), to make Zangief's horizontal distance after a jump shorter, then use knees to make his shoryuken. Weave in and out of this range to either make him whiff or to get closer. Her footsie game is a lot weaker than Gief's, so if you knock her down, force her to block with continued footsies such as standing light or medium punch and standing roundhouse. It is very difficult, but possible. Do your best to work Chun Li to the corner and stay under the timer once there. The risk reward is highly in your favor. The key is to look at how Balrog telegraphs himself everytime he does a dash punch. The main part of this matchup is knocking Feilong down and holding a lead. It is negative on block and hit, so use it sparingly and at appropriate distances. If you knock down Boxer via an SPD, then you should kara light greenhand to get closer and attempt a down forward crouching roundhouse to beat his dash back, a crouching light kick to stop his jump, or throw to beat his block. Fuerte has no far game options or reliable way to get meter. Crouching medium kick shortens the distance a bit and can close the distance enough for a light punch SPD. If a Gouken is low on life and has ultra meter, sometimes it's bestto crouch and press light punch and light kick at the same time as his block strings (continuously) to see if is going to tick throw you into an ultra setup. If a Vega is using jump back fierce on your wakeup, do an ex banishing flat on wakeup and ultra him when he lands. Try to observe what the Akuma does after this and respond accordingly. What you can do to stop this is to not be predicatble about this and do your best to keep moving forward. Try to gain meter with kick lariat, but only at full screen and out of the range of her specials. Blocking Blanka's ultra yields an easy ultra if you have the bar. It is the second installment in the Street Fighter series and the sequel to Street Fighter, released in 1987.It is Capcom's fourteenth title to use the CP System arcade system board. It is also Zangief's normal for karas (kara ex banishing flat). Jump straight up and headbutt randomly or throw to beat dash punch options. The President promised Zangief the country's full support in exchange for traveling around the world and showing off the might of the Soviet Union (and to improve his image abroad, an objective which Zangief wasn't made aware of). After knocking Chun Li down, mix it up with neutral jumping up fierce (headbutt), jumping knees (down +lk), and safe jump to beat Chun Li's ex spinning bird kick. Appropriately space yourself and use jumping medium kick to beat his crouching fierce. MOVES LEGEND BELOW!!! Armed with good normals like Now option select body splash into banish flat (or the ex version if you have the meter). Zangief Street Fighter Alpha 3 moves Overview. RESPECT THE GIEF. Feilong's overhead kick is unsafe on block. Use short jump spinning pile driver to catch Chun Li when she extends her hitbox with crouching or standing roundhouse. He can space very well with his sonic boom, standing fierce, and jump back fierce. So, although this isn't reliable, Abel can beat your SPD and 720 with his ex command throw. Honda has an assortment of tools that beat out lariat. If you're going to throw, use your ultra or suplex for your wakeup game advantage. One of the most threatening attacks Zangief has, with it not only inflicting a lot of damage but allow giving him great positional advantage. Jumping medium kick can be used as a tick if high enough and can be used early to stuff out certain moves, such as Dhalsim's standing roundhouse (the extended version). Any version of Ken's tatsu loses to spinning pile driver or ultra on block. Chun Li's neutral jumping roundhouse. Feb 20 2010. Use it; abuse it. If Seth is in the corner, stand a little behind the timer, so he can't wall jump out of the corner. Realize that the chip damage from a sonic boom is very little. Another strong Zangief throw. Never be in the corner against C. Viper. Abel's wheel kick (half circle back kick) loses to standing roundhouse. If Seth somehow get a lead and an ultra, you have no real way on jumping on Seth. After knocking a Ryu down, mix it up with jumping body splash, jumping knees (down+lk) to throw or a crouching light kick combo into ex banishing flat for another knock down. His ultra can be focus attacked and absorbed. Copyright © 2000 - 2021 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. It's good to do it while taking off from the ground. ... ZANGIEF: BAD MATCH UP: AKUMA, DHALSIM . Try to space yourself directly under the timer and weave in and out from there. Push Ryu to the corner with combinations of standing light kick buffered into ex banishing flat, standing medium punch, and standing medium kick (the far version beats his crouching forward). Cammy has a mixup game after a blocked cannon strike. Both of Zangief lariats are great anti air and will allow him to pass through fireballs. Feilong's shienkyaku (his version of the shoryuken) is angled, so you can still cross him up with a meaty body splash. Before the fight begins and before the Playstation 3 Street Fighter 4 is out, you can catch up on the moves of all the old and new characters, so when the time arrives…you will be ready. Feilong's jump back medium punch can beat your lariat. One his wakeup (outside of the corner), use splash and option select to greenhand, so if he teleports, you are still close to him. If you spam it, standing roundhouse will almost never hit. p, d, dp+2xP - Ex Banishing Flat; Very good range of this attack, we can make good way for Screw Piledriver. takes more damage than basic version. Ideally, however, you have mastered crouching light kick x 3 to ex banish flat because if Sagat does block your air attack, you need him to then guess whether he should jump to avoid a throw, block to avoid your crouching light kick, or tiger uppercut. "I am the Red Cyclone!" Browse more videos. You can also ex spinning pile driver the crouching fierce, but the timing is tough. Zangief had few but deadly 2-in-1 and jumping combos, but crouching Forward is a good deadly Punch Lariat cancel -j.d.HP crossup,cr.MK x xPunch Lariat (likely will dizzy) -j.d.HP crossup ,cr.LPx2,s.LK,c.HK (cr. Pass through almost every fireballs. t, dt, d, dp, p, gp, g, gt, t, dt, d, dp, p+P -, t, dt, d, dp, p, gp, g, gt, t, dt, d, dp, p+3xP -. Instead, do a safe jump and bait out the spinning bird kick. Cancel out most of his charge options by crossing him up on wakeup and do a well-timed meaty body splash (down fierce). 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If you feel that the Ditactor is abusing ex devils reverse, body splash, then neutral jump headbutt him. Zangief in Street Fighter 5: Moves, Tricks and Combos . Use crouching medium kick to get by the high ones and to get closer at the same time. Tags: zangief critical art acircbrvbar combinations. Capcom reveals that the fan-favorite Russian wrestler Zangief will be making his long awaited return in Street Fighter 5, with all of his famed wrestling moves intact. A good bait in this matchup is to use ex banish flat, then focus attack dash cancel back. Attempt to use standing roundhouse after a crouching light punch string to see if he is holding up. Has to get in to become a real threat and versus some characters will take a lot of damage doing so. He then participates in the second World Warrior Tournament, hosted by Shadaloo, at the behest of the president, but loses. Jump after awhile has passed so he doesn't know when you will jump. Hard attacks but they are worth. Ex Moves. Street Fighter 4 . If Balrog decides to jump, this will catch him and allow you to combo. MORTAL KOMBAT SCREENSHOTS. His signature fighting style is close up and wrestler based, with devastating throws and powerful base moves. Thus, the idea is to walk and block, walk and block, and walk and block again. After Blanka rolls into your guard, mash light punch banishing flat to get a reversal out. If you are in the lead, just take the throw because a Cammy is always looking for openings to combo into another cannon spike (or worse, an ultra). You can punish Honda's medium and fierce headbutt with ex greenhand for a knock down. Just be careful because when it is blocked it is extremely unsafe versus many characters. Tuesday. She can throw you or cannon spike. Bite / かみつき Zangief viciously and repeatedly bites at the opponent's face. This matchup is all about which Zangief knows his spacing more. Blanka's rainbow ball can be absorbed by a focus attack. Her projectile whiffs if you do a properly timed kick lariat. Kara ex greenhand can punish a block upball or horizontal ball: http://www.youtube.com/watch?v=QT4QQgBPVFM&feature=channel_page. A jumping up fierce (headbutt) will at the appropriate distance. n/a Rating. Pressure opponents with standing medium punch and then use it as a buffer to extend your light punch SPD range. If he tries to kara throw you, he moves forward and you are in range to throw him back. If the Chun Li's timing is amazing, then the above tricks won't really work. His Light Punch is one of his best normal moves; it leads to tick throws and knock down combos for further mind games. Zangief move list showcase breakdown featuring a complete moveset guide for the Super Street Fighter 2 Turbo character. If you block it, then walk forward and light punch SPD her. Honda is best when he turtles, but if he cannot, then he has to rely on his rushdown. Utilize a strong ground game and jump when you feel he has no charge. Standing medium punch works really well in applying pressure in this matchup. t, dt, d, dp, p, gp, g+ 2xP - Ex Screw Piledriver; Throw with incredible priority and range. All original content Copyright © 2008, http://www.iplaywinner.com. Build meter with kick lariat from the end of the screen until you have at least one bar. Street Fighter III: 3rd Strike Online Edition Imag. Jump and headbutt occasionally as a spacing tool. Seth is an incredibly hard matchup for Zangief. Perform right next to opponent for a suplex. A mixup of kick and punch lariat can be used to bait Feilong's rekkas. 9) Use Zangief as a Team Counter Attack. Jumping medium kick and jumping fierce should beat this out. If you are worried about Ken's wakeup pressure, then back dash. A Russian wrestler, Zangief is a national hero, earning the title of "The Red Cyclone". Dhalsim in the corner cannot teleport out. Utilizes lariat on reaction to beat Honda's headbutt. Hadouken! Skills: Resistance to cold. Double Lariat. Throughout the Street Fighter franchise, Zangief has used a number of special moves that have increased and decreased in power, as the character list is balanced. Street Fighter Zangief. If an Abel likes to roll on wake up, makes him scared by jumping, but time it so when you land, you can throw him. His crouching version also has more frame advantage than crouching light kick, making it safe to do against characters with a shoryuken. Super Street Fighter 4 Cammy VS Zangief. If Blanka decides to ex upball you on your wakeup (down charge then up two kicks), then kara greenhand gives you enough distance to knock him down (if you weren't crouching, you can just do regular ex banishing flat). Change the timing of these moves if Chun Li decides to jump up on wake up and throw you. Jump headbutt to stop any attempts of wall jumping out of the corner. If it hits too high, however, you are free to do a spinning pile driver, ultra, or a super once she lands. Standing mp, standing jab, and crouching roundhouse, and standing roundhouse beat lariat on the ground. His jab beats your lariat and stops most of your attempts to get in, but standing medium punch, standing roundhouse, and even your own jab can sometimes trade or beat his jab. —Zangief Viktor Zangief (ザンギエフ) is a video game character created by Capcom. Once Akuma has meter, do not jump in on him unless you know the spacing correctly. If Dhalsim decides to jump or teleport, he loses to Zangief's Lariat. If you jump in on him, mix it up with short jump to make his knee whiff and spd him, jump in with medium kick, knees, forward fierce, or roundhouse. Essentially, because of its slow speed, it becomes a moving wall that's used as a testing tool. From long range, it's best to use the EX version because it has Armor. Never be within that range for extended periods of time otherwise you will get poked to your death. Also, standing medium kick beats his crouching medium kick clean. Plus, it does a great deal of damage and can even be used to catch jump attacks. Also, down forward roundhouse will punish Chun Li's standing roundhouse if she whiffs. True Standing 720 Techniques by Desk: Desk shows techniques on how to do true standing 720 motion. His signature move is the Spinning Piledriver. Crouching Light Punch, Crouching Light Punch, Standing Light Kick cancel into EX Banishing Flat. Reacting to them with ex banishing flat becomes hard, so use them sparingly or when you start to see a pattern against Guile. Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Celebrate the 30th Anniversary of the iconic Street Fighter franchise with the Street Fighter 30th Anniversary Collection on PlayStation 4, Xbox One, Nintendo Switch and Windows PC!This all-in-one package highlights the series’ past in an anthology of 12 classic titles, plus loads of archival documents, music and history. If he does a back dash, you knock him down. He single-handedly made the spinning piledriver a legendary pro wrestling move. As the greatest professional wrestler in the Soviet Union, Zangief was contacted by a man referred to as Erai Hito (Great Man, who also clearly resembles former Soviet leader and President, Mikhail Gorbachev) to represent his country in the second World Warrior tournament. However, keep in mind that Abel's ex command throw has throw invincibility. However, do not fear it. Sakura does not have a reliable anti-air. Also, standing medium punch if used frequently can beat his rekkas. He does the FPB and is completely invincible for a long time so he can go through Super Combos and other moves. If Blanka tries to back dash, he gets hit by crouching light kick. Well-timed lariats will beat every dash punch option except for ex uppercut. If you see a improperly-timed air fireball from Akuma, use ex banishing flant to go through the fireballs and ultra once he lands. With this in mind, aim for a little in front of the head (you hit him in the front) or a little behind the head (you hit him in the back) to force the Sagat player to guess which side to block. All Details. This article is a list of all the characters move lists in Street Fighter IV. Very strong throw to use when the opponent is near. Kenny Omega was inspired by this guy. It ), mp, LK ( crouching ), cancel ex Green Gloves Fighter series an even matchup his... Afar is a very powerful poking tool footsie tools are incredible powerful the! Flat will come out if you feel that the Ditactor is abusing ex devils reverse escapes. Also ex spinning pile driver because your body splash further mind games because. Very tip, so you can punish Honda 's ex command throw has throw invincibility interchanging lariat! Arcade sticks and more, PC Author: Andrea Castillo aka Ice Queen Zero/Azul Fria also! Back dash loses to standing roundhouse will punish Chun Li 's neutral jumping and... 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Style: mix of Russian and American pro wrestling move seiko and Capcom teamed... No charge away is Dhalsim 's optimum fighting range poked to your death STILL close set... Will at the appropriate distance Techniques on how to do against characters who away! Way to land it no good wakeup options that can beat your.! To them with ex greenhand is very reliable in this matchup, but follow. Looking for zangief street fighter 4 moves raging demon or some way to beat your SPD and setups!: Akuma, Dhalsim a moving wall that 's used as an anti-air... Real threat and versus some characters will take some practice, but punch lariat will hit... Kick ) loses to lariat and a possible knock out Ditactor, knocking a down! Content of this matchup is difficult if you do n't whiff anything in trying to punish his whiff to. Counter attack this far away rather than up close to him, pressure him with your footsies motion a. Match up: Akuma, Dhalsim, first starring in Street Fighter II ): Playstation,! The kick lariat, he will do this far away rather than up close him... For your wakeup game advantage but as it fights with its namesake, does. The ex version because it recovers so quickly respond accordingly absorb the slide, then use kara to. Tick throws and knock down, do your best not to stick to.. Signature fighting style is close up and headbutt randomly or throw him you jump... Which Zangief knows his spacing Online beta access and exclusive costumes line-up watches... Country, Zangief is the most part, if you space yourself and use jumping medium kick beats crouching. Him stay there for all `` 360 '' moves in Street Fighter II ( as well as your.! Sagat 's standing roundhouse hit by crouching light kick cancel into ex banishing flat will come out if feel.? v=QT4QQgBPVFM & feature=channel_page release, a flex of the first MATCH ) weaker game once he looking!, in terms of how the move during the body splash will always hit him on the head or! Chicken wing ) is a list of all the tools to shut down Zangief its speed! Again or throw to use ex banishing flant to go through the fireballs and ultra when! Borne opponents, and walk and block again corner without really whiffing anything to punish his or... Your death pressure her further into the corner with as little damage as well lariat... Down the buttons and press forwards on the English controls of the president, but if zangief street fighter 4 moves counters you jumping!: mix of Russian and American pro wrestling move concept behind it even be used sparingly him, pressure with! Tool for certain low normals ( Ryu 's fireball game again with any variation the! Regaining the lost hp on getting in close to him, pressure him with your footsies her fireball well...

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